Simon Air Game Review - A Cool Improvement on a Classic Game

By Toy Tester Dad - June 21, 2016

Simon Air Game Review - A Cool Improvement on a Classic Game

Hasbro has released the latest version of the hugely popular range of Simon games with the latest Simon Air. 

Simon was first released in 1978 and has been a solid success ever since. The revised version, Simon Swipe, which used a touch screen was released in 2014 and now we have the motion detection version using some of the latest technology on the market.

So what are Simon games. Essentially they are a twist on the classic Simon Says. The game presents the player with a sequence of lights and sounds that increase in speed and number as the game progresses. Once the game finishes the sequence, the player has a set amount of time to replicate the same sequence. Beware, it starts out easy and rapidly progresses to a real brain strain to keep up with the game.

The Simon Air is an upright black ring featuring 3 external lights and the internal blue light. The game is placed on a flat surface and the batteries in the base weight the toy to keep it upright even if bumped a little by the players. The game controls at the bottom allow you to select between “Classic” one player, “Multi” player and “normal” mode dependent upon the player’s preference. In a real boon for parents the game also features a volume control that allows you to reduce the sound all the way down to “silent”, a true gift in smaller areas.

The Simon Air is designed for players aged 8 plus and is really entertaining right through to younger teenage years in our opinion.

This week Ben (16) and Emily (13) were keen to give the game a try.

Simon Air is easy to set up and apparently quite intuitive given that Ben didn’t even want to look at the instructions.

As the noise started Emily quickly turned it down to a more “old man” volume and the games began. Starting in classic mode, lights flashed and sounds echoed around as the Simon Air belted out its first sequence. With Emily responding appropriately with the same sequence the tempo gradually quickened and the sequences got longer. Despite intense concentration Emily found herself belted out of the game with a deathly buzz from Simon Air. Ben laughed and declared her effort sub par before he too was expelled from the game after one less round than Emily but apparently it wasn’t fair because he wasn’t ready.

The two player game really requires two people, or an octopus, who will work together to solve the problem. Suffice to say, that might be a challenge for some younger kids and perhaps the older ones as well. The two player game is a similar principle but incorporates the internals and externals of the ring.

Finally, the normal mode was activated with the flick of the switch and utilises the touch free technology that takes this version to the next level as it senses your hand movements rather than the touch. This mode is really good fun.

As Ben and Emily were playing, I couldn’t help but feel this would be a great game for more “mature” players indulging in a glass of chardonnay or three, but that is something you will need to investigate further.

Just over an hour had passed by the time I got a go of the Simon Air, which is impressive for teenagers with no screen, and I had a ball. I only got to level four but that was apparently because “I don’t think right” according to Emily, she may have a point, but I don’t think that was the problem. It’s a great game with a lot of fun for anyone aged 8 to 99.

One of the great things about Simon and Simon Swipe was the portability and in particular the ability to take it in a car. I don’t think Simon Air would have the same portability as it will require a stable surface but otherwise the Simon Air is a great fun improvement on an already classic game.



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